The Talosian Incident is a megawad from the tail end of the classic era of Doom mapping. Unfortunately, it hasn't aged well at all. Although parts of the levels can still be quite moody and memorable, on the whole the maps feel lackluster, with amateurish layouts and haphazard monster placement (the two 'Fort' maps are particularly bad in this regard) and sometimes overtly cryptic progression. The authors experiment by replacing typical rockin' music with creepy, moody ambient (or at least as close as you can get to it in MIDI), although the results are uneven: the map06 'music' is simply a horrific noise which is impossible to 'listen' to for more than a few seconds, and the map11 music is mostly an earsplitting screech.
By JudgeDeadd · Posted
Kama Sutra is a classic megawad, brimming with original ideas and exciting challenges. The levels are highly varied and sometimes include DoomCute decor that lends them a characteristic, whimsical mood. The battles often involve large hordes of monsters, but the difficulty usually doesn't reach slaughtermap levels, since it's often easy to trap the horde behind a wall or a monster-blocking line (although this has the unfortunate effect of trivializing certain encounters.) The final levels suffer from an overuse of perfectly symmetrical layouts, forcing you to fight the exact same battles twice.
By JudgeDeadd · Posted
I admit I only played up to map10 or so, but I couldn't find the motivation to continue playing. The maps are OK, but they all feel quite generic and none of them was particularly memorable.
By Doom_Dude · Posted
Here we have a large fortress type of place with snazzy architecture that's a nice mix of outside and interior areas populated with lots of enemies. While you're in those outside places you really have to be aware of any possible flak that's incoming and a few times arachnotron fire hit me from the side or back from a distance while I was dodging attacks from other angles. It's possible to also get some fun infighting going in some places and overall this is a fun map to play as it mixes areas that are easy to fight through with challenging places that will keep you on your toes. A couple times I got slightly lost but it didn't take much roaming to figure out where to go next. In the end I only found 2 out of 7 secrets. iori delivered with a large map that has good atmosphere and fun fights.
By Doom_Dude · Posted
This is a solid, fun set of five levels. Playing on UV I found the ammo was tight in spots and abundant in other places. These hell themed maps look great once you get off the base at the start of the set. Exl makes good use of the stock Doom textures along with a few custom textures. The additional ambient sounds adds a lot to the atmosphere (try wearing headphone with this one).. Eventually you end up in a battle with enough enemies to shingle hell and.... it was tough, but I survived to talk about it. In my opinion this wad is worth playing just to experience the first couple maps and the rest is good too.... there's some really cool looking areas to explore and Exl isn't cheap with the secret areas, many of which I didn't even find (I missed 10). So yeah, this one is fun, looks good, so go play the damned thing and enjoy yourself.
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Snapmap is Doom‘s advanced level editor available to all of PlayStation 4, Xbox One, and PC owners of the game. Lacking this feature, players will have to make do with the currently available maps. Lacking this feature, players will have to make do with the currently available maps. May 27, 2016 - If you want to create your own, or even download someone else's hard work and iterate on it, just head to SnapMap mode from the main menu.